/* Enemy Status Component Styles */
.asc-enemy-status {
    display: flex;
    flex-direction: column;
    gap: 0.5rem;
    background: linear-gradient(to right, rgba(30, 41, 59, 0.85), rgba(15, 23, 42, 0.85));
    border-radius: var(--radius-md, 8px);
    padding: 0.75rem 1rem;
    box-shadow: var(--shadow-md, 0 4px 6px rgba(0, 0, 0, 0.1));
    max-width: 300px;
    width: 100%;
}

.asc-enemy-name {
    font-size: 1.1rem;
    font-weight: bold;
    color: var(--text-primary, #f8fafc);
    text-align: center;
    margin-bottom: 0.25rem;
}

.asc-health-bar-container {
    width: 100%;
    position: relative;
}

.asc-health-bar {
    width: 100%;
    height: 10px;
    background-color: rgba(239, 68, 68, 0.3);
    border-radius: var(--radius-full, 9999px);
    overflow: hidden;
}

.asc-health-bar-fill {
    height: 100%;
    background-color: var(--game-danger, #ef4444);
    border-radius: var(--radius-full, 9999px);
    transition: width 0.3s ease;
}

.asc-health-text {
    font-size: 0.8rem;
    color: var(--text-secondary, #cbd5e1);
    text-align: center;
    margin-top: 0.25rem;
}

.asc-attack-meter {
    display: flex;
    justify-content: center;
    gap: 4px;
    margin-top: 4px;
}

.asc-attack-pip {
    width: 10px;
    height: 10px;
    background-color: rgba(226, 232, 240, 0.3);
    border-radius: 50%;
    transition: background-color 0.2s ease;
}

.asc-attack-pip.asc-active {
    background-color: var(--game-warning, #f59e0b);
    box-shadow: 0 0 5px rgba(245, 158, 11, 0.5);
}

@media (max-width: 768px) {
    .asc-enemy-status {
        padding: 0.5rem 0.75rem;
        max-width: 250px;
    }
    
    .asc-enemy-name {
        font-size: 0.9rem;
    }
    
    .asc-health-bar {
        height: 8px;
    }
}